Installation & Configuration

There are 2 different methods you can use to install mods on your Arma 3 server with Streamline Servers. They include:

  • Manual installation
  • Download Mod option in game panel (Compatible only with Steam Workshop mods)
  • If you would like to manually install a mod yourself, you can do that as well. This can be done either through the File Manageron your game panel, or through an FTP client such as FileZilla. All you need to do is upload the mod folder that you download from the mod download page to your server's root directory.

Once you have installed your mod(s) on your server, you now need to add the mods to your server commandline. To do this, follow the steps below:

  1. Create or edit a custom commandline through your Commandline Manager on your game panel
  2. Add all of the folder names of the mods you want to load to either the mod, or servermod option in the commandline options
    • mod - Loads the specified folders for different client-side (broadcasted to clients) mods mods. Unless specified otherwise, most mods will generally be loaded here.
    • serverMod - Loads the specified folders for different server-side (not broadcasted to clients) mods
    • Separate multiple mods with semi-colons. For example: @ModFolderName1;@ModFolderName2;@ModFolderName3;

Addon Signature Mismatches

If you have verifySignatures enabled in your server.cfg, you may have issues where if you join your server you will get kicked for a signature mismatch error. To resolve this, you need to add the appropriate key files to your server of your mods.

If a mod has been correctly signed, you will usually find a a .bisign file in a folder called keys within the folder of a mod. This file should be copied into the main keys folder in your server's root directory. Keep in mind that you will generally need to repeat this process whenever you update the mod on your server.

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